View all by CMY(eL)
CMY(eL)
Follow CMY(eL)
Follow
Following CMY(eL)
Following
Add To Collection
Collection
Comments
Devlog
Submission to DT3014 Game Jam 1!
Bull in a china shop
←
Return to Bull in a china shop
Devlog
First time doing Popups
March 14, 2020
by
CMY(eL)
#code
The Goal I wanted to use pop-ups for the storing of the creator credits for the game, and for a caution notification when someone tries to reset the highscore of BICS. The Code This one turns out to b...
Continue reading
Making the Blocks and Ball
March 14, 2020
by
CMY(eL)
#code
Goal The basic block in BICS causes a deduction of 20 from the player scores, flashes red, makes a sound, before it is Destroyed( ). The ball used in BICS makes sounds upon the start of the level, pau...
Continue reading
Score system, saving high-scores and reactive ending
March 14, 2020
by
CMY(eL)
#code
The Aim I had 2 score systems for BICS. The first script deals with the individual score in every level: Each level score starts at 200 upon starting the level, and whenever a block is hit, it will mi...
Continue reading
BICS postmortem
March 11, 2020
by
CMY(eL)
FORWARD What a relief to have successfully managed to make a somewhat complete and self-contained game! Bull in a china shop is a 2D arkanoid (Break-out) variant, where instead of breaking as many blo...
Continue reading
BICS ver.1.3 Overview
March 05, 2020
by
CMY(eL)
BICS ver.1.3:: The third complete build of the game, including 10 levels, sound effects and a very simple highest-scorer display. Records of issue resolutions: Reformatted canvas after replacing tempo...
Continue reading