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Bull in a china shop

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Devlog

  • First time doing Popups
    March 14, 2020 by CMY(eL)#code
    The Goal I wanted to use pop-ups for the storing of the creator credits for the game, and for a caution notification when someone tries to reset the highscore of BICS. The Code This one turns out to b... Continue reading
  • Making the Blocks and Ball
    March 14, 2020 by CMY(eL)#code
    Goal The basic block in BICS causes a deduction of 20 from the player scores, flashes red, makes a sound, before it is Destroyed( ). The ball used in BICS makes sounds upon the start of the level, pau... Continue reading
  • Score system, saving high-scores and reactive ending
    March 14, 2020 by CMY(eL)#code
    The Aim I had 2 score systems for BICS. The first script deals with the individual score in every level: Each level score starts at 200 upon starting the level, and whenever a block is hit, it will mi... Continue reading
  • BICS postmortem
    March 11, 2020 by CMY(eL)
    FORWARD What a relief to have successfully managed to make a somewhat complete and self-contained game! Bull in a china shop is a 2D arkanoid (Break-out) variant, where instead of breaking as many blo... Continue reading
  • BICS ver.1.3 Overview
    March 05, 2020 by CMY(eL)
    BICS ver.1.3:: The third complete build of the game, including 10 levels, sound effects and a very simple highest-scorer display. Records of issue resolutions: Reformatted canvas after replacing tempo... Continue reading
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